Category
- Action Figures
- Altered Tcg
- Army Painter
- Battle Mats
- Black Library Books
- Boardgames
- Card accessories
- Citadel Paints and More
- Comic Books
- Dice
- Dragon Ball Super – Card Game
- Dungeons and Dragons
- Games Workshop (Warhammer)
- Adeptus Titanicus
- Bases and Terrain
- Black Library Books
- Bloodbowl
- Daemons
- Dice
- Discontinued items
- Kill Team
- Lord of the Rings
- Necromunda
- Paint and Brushes
- Preorder
- Storage and tools
- Warcry
- Warhammer 40k
- Warhammer Age of Sigmar
- Warhammer The Old World
- Warhammer Underworlds
- Warhammer: Horus Heresy
- Warhammer: Legion Imperialis
- White Dwarf
- Gift Vouchers
- Magic Singles
- Magic the Gathering
- Manga
- One Piece – Card Game
- Paint and Modelling Supplies
- Pokémon Trading Card Game
- POP! Figures
- Random Imports
- Star Wars Unlimited
- T-Shirts
- Yu-Gi-Oh! Trading Card Game


Terra Mystica
R1,950.00 Original price was: R1,950.00.R1,794.00Current price is: R1,794.00.
ZMG71240
1 in stock
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group’s skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.
Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group’s special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:
- Desert (Fakirs, Nomads)
- Plains (Halflings, Cultists)
- Swamp (Alchemists, Darklings)
- Lake (Mermaids, Swarmlings)
- Forest (Witches, Auren)
- Mountain (Dwarves, Engineers)
- Wasteland (Giants, Chaos Magicians)
Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult…
Related products
-
Smash Up
R1,000.00Original price was: R1,000.00.R920.00Current price is: R920.00. -
Inca Empire
R820.00Original price was: R820.00.R755.00Current price is: R755.00.Add to basketIn INCA EMPIRE the players are “Apus” (leader of one of the four regions/suyus). Your job as an Apu is to increase your status in the eyes of the divine emperor (“Sapa Inca”) by doing the best job of expanding and improving the empire. Each Apu begins with the manpower of their region of the …
1 in stock
-
Steam works
R1,325.00Original price was: R1,325.00.R1,219.00Current price is: R1,219.00. -
Zombie Dice
R450.00Original price was: R450.00.R414.00Current price is: R414.00.